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| author | Matthew Kosarek <mattkae@protonmail.com> | 2021-06-17 20:02:20 -0400 |
|---|---|---|
| committer | Matthew Kosarek <mattkae@protonmail.com> | 2021-06-17 20:02:20 -0400 |
| commit | 4079e69fe4107d2a50b122dbd58710bbeb10ace2 (patch) | |
| tree | 2ea0bb6857ad913e54974eb380b3612709559615 /shared_cpp/Renderer3d.h | |
| parent | 19b0a3cafe144e8e77974bb0c9c63141a812e30d (diff) | |
(WIP) Getting started in 3d land
Diffstat (limited to 'shared_cpp/Renderer3d.h')
| -rw-r--r-- | shared_cpp/Renderer3d.h | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/shared_cpp/Renderer3d.h b/shared_cpp/Renderer3d.h new file mode 100644 index 0000000..64288ad --- /dev/null +++ b/shared_cpp/Renderer3d.h @@ -0,0 +1,47 @@ +#pragma once + +#include "types.h" +#include "Shader.h" +#include "mathlib.h" + +struct Camera3d; +struct WebglContext; + +struct Renderer3d { + uint32 shader; + + struct { + int32 position; + int32 color; + int32 normal; + } attributes; + + struct { + int32 projection; + int32 view; + int32 model; + } uniforms; + + void load(WebglContext* context); + void render(Camera3d* camera); + void unload(); +}; + +struct Vertex3d { + Vector3 position; + Vector3 normal; + Vector4 color; +}; + +struct Mesh3d { + uint32 vao; + uint32 vbo; + uint32 ebo; + uint32 numIndices = 0; + + Mat4x4 model; + + void load(Vertex3d* vertices, uint32 numVertices, uint32* indices, uint32 numIndices, Renderer3d* renderer); + void render(Renderer3d* renderer, GLenum drawType = GL_TRIANGLES); + void unload(); +}; |
