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/// <reference path="vec2.js" />
/// <reference path="line2.js" />
/// <reference path="circle.js" />
/// <reference path="mat4.js" />
/**
*
* @param {circle} pCricle
* @param {line2} pLine
*/
function lineCircleCollision2(pCricle, pLine) {
// We have a triangle formed by circle's position P and the two points of the line, A and B.
var lSlope = (pCricle.position.y - pLine.start.y) / (pCricle.position.x - pLine.start.x),
lAngle = Math.atan(lSlope),
lAngleDiff = lAngle - pLine.angle,
lPositionToStart = subVec2(pCricle.position, pLine.start),
lPosToStartLength = length2(lPositionToStart),
lHeight = lPosToStartLength * Math.sin(lAngleDiff);
if (Math.abs(lHeight - pCricle.radius) < pCricle.radius) {
console.log('Intersection');
}
}
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